Evaluation

Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Abstract This study considers to what extent a tangible tabletop interface can enhance student engagement in a serious mathematics game compared to regular interaction with the same game in a …

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The Role of Children in the Design of New Technology

The Role of Children in the Design of New Technology

ABSTRACT Children play games, chat with friends, tell stories, study history or math, and today this can all be done supported by new technologies. From the Internet to multimedia authoring …

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Evaluating Software Testing Techniques and Tools

Evaluating Software Testing Techniques and Tools

Abstract Case studies can help companies to evaluate the benefits of testing techniques and tools before their possible incorporation into the testing processes. Although general guidelines and organizational frameworks exist …

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